OBLITUS

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Adult Swim Games is our new publisher, and we’re very happy to be working with them!

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By popular demands, here’s a quick shot of the creature I posted previously at his approximate scale once he’s in the game.

By popular demands, here’s a quick shot of the creature I posted previously at his approximate scale once he’s in the game.

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Since people seemed to really like the walking animation, here’s one of the attack animations for this creature!

Since people seemed to really like the walking animation, here’s one of the attack animations for this creature!

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Here’s a walking gif for one of the creatures you’ll find in the area after the forest.

Here’s a walking gif for one of the creatures you’ll find in the area after the forest.

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Sara did some cool concept art for an area of the game we’ll be starting in April. It will be primarily industrial, with lava, caves, chains, and floating islands.

Sara did some cool concept art for an area of the game we’ll be starting in April. It will be primarily industrial, with lava, caves, chains, and floating islands.

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Here is part two of the Dark Souls post on Kill Screen. You can find more of Connor’s answers throughout the post!

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Connor answered a few questions for an article on Kill Screen about RPG games inspired by the Dark Souls genre. There are several other great games in there worth checking out as well, including Ghost Song, a game one of our friends is working on!

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This is a walk cycle for our newest work-in-progress enemy, the Golem. The body parts are just sketches at the moment, so you’ll have to wait for the final art to come later!

EDIT: a couple people made a very valid point that the arms didn’t match the movement of the legs—should be all fixed with the second gif here!

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Part 2 of the amazing Parvus sculpt by Garret Randell! This time he does arms and shackles.

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Garret Randell started working on an amazing 3D model for Parvus last night. Go check it out—he’s done a fantastic job translating it up to three dimensions!