It’d probably be good to mention that Oblitus hasn’t suddenly disappeared—The project is on hold until early January, when I (Connor) will be taking a semester off to finish it. There won’t be many updates until that time (except for the possibility of an alpha version!) but the game will certainly be finished, so don’t worry about the lack of updates over the next few months!
We had an artist working for us on Oblitus behind the scenes, and we were preparing to have him replace all of the current artwork and finish the rest of the game with better graphics than what I’m able to create. Sadly, the artist has left the project, and it’s back to just being me (Connor) doing all of the graphics, programming, and design. Even though I’m doing all of the visual and gameplay components of the game, we still have the amazing Josh Whelchel doing music and Hyperduck Soundworks doing our sound effects, so don’t worry about the game’s soundscape—it’s going to be excellent!
In other news, I’ve been vacationing for the past week (and the next couple days), so the project hasn’t budged since I last posted an update. I’m going to be working less over the next few days than usual, but I’m back at it. Look for future updates soon!