OBLITUS

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Here’s another draft from Oblitus! This time - from the Cave area.

There is still a lot to be added - there are a few variations that will occur in game as you explore the cave. This is just a snapshot in to what the world of Obltius will sound like. :)

This, and two more drafts, are currently on Josh’s soundcloud. Enjoy!

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A few pictures of the Cave area as it’s currently coming along. Sorry for the delay in posting to the devlog here—we’re still working on the game, just talking less and working more!

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Adult Swim Games is our new publisher, and we’re very happy to be working with them!

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By popular demands, here’s a quick shot of the creature I posted previously at his approximate scale once he’s in the game.

By popular demands, here’s a quick shot of the creature I posted previously at his approximate scale once he’s in the game.

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Since people seemed to really like the walking animation, here’s one of the attack animations for this creature!

Since people seemed to really like the walking animation, here’s one of the attack animations for this creature!

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Here’s a walking gif for one of the creatures you’ll find in the area after the forest.

Here’s a walking gif for one of the creatures you’ll find in the area after the forest.

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Sara did some cool concept art for an area of the game we’ll be starting in April. It will be primarily industrial, with lava, caves, chains, and floating islands.

Sara did some cool concept art for an area of the game we’ll be starting in April. It will be primarily industrial, with lava, caves, chains, and floating islands.

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Here is part two of the Dark Souls post on Kill Screen. You can find more of Connor’s answers throughout the post!

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Connor answered a few questions for an article on Kill Screen about RPG games inspired by the Dark Souls genre. There are several other great games in there worth checking out as well, including Ghost Song, a game one of our friends is working on!